Peterson, M. (in preparation). Simulation games in language learning and teaching. In L. McCallum & D. Tafazoli (Eds). The Palgrave Encyclopedia of Computer-Assisted Language Learning.
Kruk, M., & Peterson, M. (in preparation). Virtual worlds in computer assisted language learning. In L. McCallum & D. Tafazoli (Eds). The Palgrave Encyclopedia of Computer-Assisted Language Learning.
Ke, L., & Peterson, M., Wang, Q., & Wang, H. (in press). Mapping the research trends of digital game-based language learning (DGBLL): A scientometrics review. Computer Assisted Language Learning.
Peterson, M., & Jabbari, N. (Eds.) (2024). Frontiers in technology-mediated language learning. Routledge.
Peterson, M. (2023). Digital simulation games in CALL: a research review. Computer Assisted Language Learning, 36(5-6), 943-967.
Jabbari, N., & Peterson, M. (2023). EFL gamers’ speaking performance in a massively multiplayer online role-playing game: a longitudinal mixed-methods case study. The Language Learning Journal, 51(4), 416-450.
Peterson, M., Arshad, N. I., & Wrobetz, K. (2023). Digital games in English language teaching. In G. Kurt & P. Baskan (Eds), Educational technology in English language teaching (pp. 265-285). Eğiten Kitap.
Ke, L., Peterson, M., & Wan, J. (2022). Digital Gaming in the language classroom: students’ language performance, engagement and perception. International Journal of Computer-Assisted Language Learning and Teaching, 12(1), 1-25.
Peterson, M., & Jabbari, N. (2022). Digital games and foreign language learning: Context and future development. In M. Peterson & N. Jabbari (Eds), Digital games in language learning: case studies and applications (pp.1-13). Routledge.
Peterson, M., & Jabbari, N. (Eds.) (2022). Digital games in language learning: case studies and applications. Routledge.
Ke, L., Peterson, M., & Wang, Q. (2022). Out-of-school language learning through digital gaming: a case study from an activity theory perspective. Computer Assisted Language Learning.
Ke, L., Peterson, M., & Wang, Q. (2021). Using community of inquiry to scaffold language learning in out-of-school gaming: a case study. International Journal of Game-Based Learning, 11(1), 31-52.
Peterson, M., Yamazaki, K., & Thomas, M. (Eds.) (2021). Digital games and language learning: theory, development and implementation. Bloomsbury.
Kruk, M., & Peterson, M. (Eds.) (2020). New technological applications for foreign and second language learning and teaching. IGI Global.
Peterson, M., White, J., Mirzaei, M.S., & Wang, Q. (2020). A review of research on the application of digital games in foreign language education. In M.Kruk & M.Peterson (Eds.), New technological applications for foreign and second language learning and teaching (pp.69-92). IGI Global.
Peterson, M., Wang, Q., & Mirzaei, M.S. (2019). The use of network-based virtual worlds in second language education: a research review. In M.Kruk (Ed.), Assessing the effectiveness of virtual technologies in foreign and second language instruction (pp.1-25). IGI Global.
Swier, R.S., & Peterson, M. (2018). 3D digital games, virtual worlds, and language learning in higher education: continuing challenges in Japan. JALT CALL Journal, 14(3), 225-238.
Research Collaborators
Nasser Jabbari (University of Essex)
Mariusz Kruk (University of Zielona Góra)
Maryam Mirzaei (Amazon)
Mirosław Pawlak (Adam Mickiewicz University)
Robert Swier (Kindai University)
Judy Wang (Waseda University)
Kasumi Yamazaki (University of Toledo)
Current Students (PhD course)
Shawn Anderson holds an MA degree from Kyoto university and is currently a lecturer at Osaka University.
Louis Lafleur holds an MA degree in Education from Okayama university and is currently a lecturer at Kwansei Gukuin University.
Former Students
Dr. Nurul Ihsan Arshad.
Dr. Spencer Hanlin.
Dr. Michael Hofmeyr is currently a lecturer at Tokyo University of Science.
Masayasu Hayashi obtained an MA degree and is now a high school teacher.
Dr. Leander Hughes is associate professor at the Center for English Education and Development, Saitama university.
Shu Go Li holds an MA degree and works in the corporate sector.
Dr Li Ke is a lecturer at Chongqing University of Posts and Telecommunications.
Dr. Maryam Mirzaei was a research student and now works for Amazon US.
Dr. Robert Swier is a lecturer at Kindai University.
Dr. Judy Wang is a lecturer at Waseda university.
Dr. Jeremy White is currently a full professor in the College of Information Science and Engineering at Ritsumeikan University.
Dr. Kevin Wrobetz is an associate professor in the department of business administration Kobe Gakuin University.
External examining
PhD
2024 Adam Koschade, Medicina: A multiplatform videogame to improve the language skills in international nursing students. Flinders University, Australia.
2018 Hiromi Nishioka, The same project but different approaches to language learning in collaborative digital story telling projects. Macquarie University, Australia.
2018 Scott Grant, Getting immersed in Chinese: Task-based language learning in a 3D virtual world simulation. Monash University, Australia.
MA
2015 Douglas Alexander Agar, Towards the creation of a video game for teaching beginners’ French. Macquarie University, Australia.
Kruk, M., & Peterson, M. (in preparation). Virtual worlds in computer assisted language learning. In L. McCallum & D. Tafazoli (Eds). The Palgrave Encyclopedia of Computer-Assisted Language Learning.
Ke, L., & Peterson, M., Wang, Q., & Wang, H. (in press). Mapping the research trends of digital game-based language learning (DGBLL): A scientometrics review. Computer Assisted Language Learning.
Peterson, M., & Jabbari, N. (Eds.) (2024). Frontiers in technology-mediated language learning. Routledge.
Peterson, M. (2023). Digital simulation games in CALL: a research review. Computer Assisted Language Learning, 36(5-6), 943-967.
Jabbari, N., & Peterson, M. (2023). EFL gamers’ speaking performance in a massively multiplayer online role-playing game: a longitudinal mixed-methods case study. The Language Learning Journal, 51(4), 416-450.
Peterson, M., Arshad, N. I., & Wrobetz, K. (2023). Digital games in English language teaching. In G. Kurt & P. Baskan (Eds), Educational technology in English language teaching (pp. 265-285). Eğiten Kitap.
Ke, L., Peterson, M., & Wan, J. (2022). Digital Gaming in the language classroom: students’ language performance, engagement and perception. International Journal of Computer-Assisted Language Learning and Teaching, 12(1), 1-25.
Peterson, M., & Jabbari, N. (2022). Digital games and foreign language learning: Context and future development. In M. Peterson & N. Jabbari (Eds), Digital games in language learning: case studies and applications (pp.1-13). Routledge.
Peterson, M., & Jabbari, N. (Eds.) (2022). Digital games in language learning: case studies and applications. Routledge.
Ke, L., Peterson, M., & Wang, Q. (2022). Out-of-school language learning through digital gaming: a case study from an activity theory perspective. Computer Assisted Language Learning.
Ke, L., Peterson, M., & Wang, Q. (2021). Using community of inquiry to scaffold language learning in out-of-school gaming: a case study. International Journal of Game-Based Learning, 11(1), 31-52.
Peterson, M., Yamazaki, K., & Thomas, M. (Eds.) (2021). Digital games and language learning: theory, development and implementation. Bloomsbury.
Kruk, M., & Peterson, M. (Eds.) (2020). New technological applications for foreign and second language learning and teaching. IGI Global.
Peterson, M., White, J., Mirzaei, M.S., & Wang, Q. (2020). A review of research on the application of digital games in foreign language education. In M.Kruk & M.Peterson (Eds.), New technological applications for foreign and second language learning and teaching (pp.69-92). IGI Global.
Peterson, M., Wang, Q., & Mirzaei, M.S. (2019). The use of network-based virtual worlds in second language education: a research review. In M.Kruk (Ed.), Assessing the effectiveness of virtual technologies in foreign and second language instruction (pp.1-25). IGI Global.
Swier, R.S., & Peterson, M. (2018). 3D digital games, virtual worlds, and language learning in higher education: continuing challenges in Japan. JALT CALL Journal, 14(3), 225-238.
Research Collaborators
Nasser Jabbari (University of Essex)
Mariusz Kruk (University of Zielona Góra)
Maryam Mirzaei (Amazon)
Mirosław Pawlak (Adam Mickiewicz University)
Robert Swier (Kindai University)
Judy Wang (Waseda University)
Kasumi Yamazaki (University of Toledo)
Current Students (PhD course)
Shawn Anderson holds an MA degree from Kyoto university and is currently a lecturer at Osaka University.
Louis Lafleur holds an MA degree in Education from Okayama university and is currently a lecturer at Kwansei Gukuin University.
Former Students
Dr. Nurul Ihsan Arshad.
Dr. Spencer Hanlin.
Dr. Michael Hofmeyr is currently a lecturer at Tokyo University of Science.
Masayasu Hayashi obtained an MA degree and is now a high school teacher.
Dr. Leander Hughes is associate professor at the Center for English Education and Development, Saitama university.
Shu Go Li holds an MA degree and works in the corporate sector.
Dr Li Ke is a lecturer at Chongqing University of Posts and Telecommunications.
Dr. Maryam Mirzaei was a research student and now works for Amazon US.
Dr. Robert Swier is a lecturer at Kindai University.
Dr. Judy Wang is a lecturer at Waseda university.
Dr. Jeremy White is currently a full professor in the College of Information Science and Engineering at Ritsumeikan University.
Dr. Kevin Wrobetz is an associate professor in the department of business administration Kobe Gakuin University.
External examining
PhD
2024 Adam Koschade, Medicina: A multiplatform videogame to improve the language skills in international nursing students. Flinders University, Australia.
2018 Hiromi Nishioka, The same project but different approaches to language learning in collaborative digital story telling projects. Macquarie University, Australia.
2018 Scott Grant, Getting immersed in Chinese: Task-based language learning in a 3D virtual world simulation. Monash University, Australia.
MA
2015 Douglas Alexander Agar, Towards the creation of a video game for teaching beginners’ French. Macquarie University, Australia.